I've set "firing tracking missile" to a bunch of different buttons, made sure crewmates can, have switched to flatscreen to verify that I can. Last issue I know of, but it's a big one. This is the only one without a really basic fix here. However, in VR your view is tied to the ship, so at soon as the turret starts firing you move off-target, and it's very hard to keep up the damage through the turret burst. In flatscreen, the turret does not rotate with the ship. When firing the main turret, the ship rotates. So, in combination with the first and third point, makes it extra hard to use the main turret since your crosshair can't be where the turret damage minigame is. Manageable once you're used to it, but also means it's even harder to see the HUD. This means you always have to be shooting at the edge of your vision, which just feels terrible. So if you aim where you're looking, you have no crosshair and can't aim. This is for all weapons, but the crosshair disappears if you aim in the middle of the HUD. On top of this, the HDD tied to your hand (with the contact list, shield and damage status etc) lags behind you when the ship is moving, so it's impossible to see what your health is at, or see the list of contacts. So like you'll shoot, then turn to see if you're about to overheat. Sometimes it's upside down, it flips if you turn around, sometimes it's sideways so it's just not possible to read at all. The HUD with the weapon heat / missiles / weapons health is attached to the camera and is too small to begin with, which sucks, but it's also not aligned to the headset in any way at all. The HUD is completely unreadable most of the time. But, there are serious issues that makes it basically worthless on the main gun Weapons specialist probably isn't popular in VR to begin with since it takes strong VR legs, but since I have those I enjoy it a lot. Engineers make the most out of a reactor’s capabilities and balance power allocation for the greatest possible output.Ĭlick here to learn more about what it takes to be an effective Engineer.So I made this post as a comment, but figured I'd toss it in as an actual post, in case the VR version is still getting updated at all. In addition to charging the warp drive and manning the startup switchboard, Engineers must continually maintain and repair vital ship systems, as well as control ship power flow to prevent overheating. Apart from ship-to-ship combat, Weapons Specialists are also crucial in ship boarding and investigations of hostile environments.Ĭlick here to learn more about what it takes to be a truly dangerous Weapons Specialist. Operating lasers, missiles and any other combat related technologies, Weapons Specialists have the greatest direct impact in battle, and their aim can greatly sway the outcome of a fight. Guns, turrets, nukes-the Weapons Specialist manages them all. Furthermore, their skills are invaluable when developing strategies or exploring alien planets.Ĭlick here to learn more about what it takes to be a proficient Scientist. As they possess superior technological prowess, Scientists have the responsibility of overseeing sensor sweeps, ship security, the breaching of enemy firewalls, and research. Scientists provide the crew with medical assistance and information about their current environment. Despite various flight styles in the field, most Pilots become one with their ships and make them extensions of themselves.Ĭlick here to learn more about what it takes to be a capable Pilot. Through management of different flight controls, a Pilot must maneuver the ship through debris, position it effectively during combat, and align it to the next sector for warp. The Pilot is responsible for flying the ship and navigating across sectors of space. As the Captain determines the route the crew will take-through both the galaxy itself and the hard choices they encounter-success is more often than not a reflection of his or her leadership.Ĭlick here to learn more about what it takes to be a leader worthy of the name ‘Captain’. With clear communication and resolve, the Captain must be the link that coordinates the actions of the entire crew. Nearly every major decision of a voyage falls into the Captain’s hands.
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